Flying under a bridge now feels like it
Flying under a real bridge is one of the hardest things you can do in Skydex. You have to find a bridge with a gap Google kept, line up across the deck, drop low over the water and hold it. Until today the game answered all of that with a small pill at the top of the screen, a second late, and 25 XP you only noticed if you were watching your career bar. A second pass under the same bridge got nothing at all, because the game stopped looking once a bridge was in your collection. Players told us it felt flat, and they were right.
The pass. The instant the game sees you go under a deck, the deck's shadow sweeps across the screen, speed streaks flare at the edges, and you hear a rush of air that drops in pitch and moves from your left ear to your right, with a low thud as the deck goes over. On Android phones you also get a short buzz. None of this waits for our server, so it lands at the same moment as the pass.
The stamp. Under the top of the screen a stamp drops in: "Under the deck", the bridge's name, and how many metres of air you had between the craft and the deck. When the server confirms the pass, the stamp adds the XP and the bridge's number in your collection. If the pass closed a tier of the Under the Deck achievement, that banner follows as the stamp leaves instead of landing on top of it. The stamp sits above the middle of the screen and takes no input, so you can keep flying through it.
Repeat passes. A bridge still counts once, for good, and a second pass pays nothing. It does get a moment now: the same shadow and whoosh, and a shorter blue stamp with this pass's clearance. If you went lower than your first, recorded pass, the stamp says so and shows the old number, so there's a reason to go back to Köhlbrandbrücke and try it again with less room.
Guests see the full stamp with a "Sign in to keep it" line. The sign-in window now opens a couple of seconds later, once the stamp has landed, rather than covering it.
In VR the screen effects can't be seen inside the headset, so both controllers pulse on the pass and the result is written into the scope readout. The sound follows the same setting as the catch sounds, under Settings.
Where to start: open the map, turn on the Bridges layer, and pick a bridge without a grey marker. The earlier posts explain how a pass is counted and how to find bridges from the air. Your collection is on My airports under Bridges.