Rare flags glow, and missions get a second chance

· spotting · flags · missions · feathers

Two small things landed today, both follow-ups to features that shipped this morning — the flag collection and daily missions.

Your flags, now with honest rarity

The Flags shelf on your collection page told you how many ships you'd caught under each flag. Now it also tells you something subtler: how rare that flag actually is. Tiles carry a coloured edge — quiet for the everyday registries, green for the uncommon ones, blue for the genuinely rare, violet for the exotic finds almost nobody has.

The important part is how rarity is decided. Not by a map, and not by gut feeling — by the real distribution of flags across everyone's catches. A flag is common if the community's collections are full of it, and rare if catches of it barely exist. This matters because maritime registries defy intuition: landlocked Mongolia runs a famous ship registry, and tiny island states flag a huge share of the world's tonnage. The data decides, and the tiers will keep re-tuning themselves as the live feed's mix shifts.

Under the hood the shelf also stopped counting from the visible card wall and now asks the server for your complete collection — so if you're the kind of collector with more than five hundred ships, your flag tallies are finally exact.

Don't like a mission? Swap it

Daily missions arrived this morning with three tasks a day. But some days the dice hand you a mission that just doesn't fit — you're in the mood for racing and it wants a night catch. Now every unfinished mission has a small ↻ swap button: for 150 🪶 you can exchange it, once a day, for a different mission of the same kind — a spotter task becomes another spotter task, a pilot task another pilot task. No shopping for the easiest possible day; just a nudge when the draw and your mood disagree.

The swap costs more than a single mission pays on purpose. You reroll to finish the set — the completed mission plus the set bonus earn most of it back — or simply for the comfort, never for profit.

And one thing you can't see yet

The Pulse booster — 100 🪶 for half again as much radius on your next aircraft scan — is now fully wired underneath: buying arms it, the next scan consumes it, and a charge bought at 23:59 survives midnight. What's missing is the button, and that arrives together with the aircraft display in the web sim, where scanning becomes something you can see. When that lands, Pulse will be waiting.

Small day, honest work: the shelf tells the truth, the missions bend a little, and the wallet has one more thing worth saving for.

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