Share missions: they count when somebody opens your link
Every link you share from Skydex has carried your invite code since the referral program started (?via= at the end of the address). Until today that code only mattered if the person who opened it went on to create an account. Now it also feeds a small group of daily missions.
The four share missions
- Share a link and have someone open it. Any link: a moment, your rank
crest, your profile, your collection, a station page, or the plain invite link from the missions board.
- Someone opens a moment you shared. Same idea, but it has to be one of
your moments.
- 3 different people open your links today. Three people, not three
clicks.
- Someone you invited creates an account. The rarest of the four. The new
player also gets Feathers for joining, same as before.
Each pays 10 Feathers like every other daily mission, inside the usual 120 a day cap, and counts toward the set bonus.
Why pressing Share doesn't count
A browser can't tell us whether a message was sent. The share sheet closes the same way whether you picked a friend or tapped Cancel, and copying to the clipboard proves nothing at all. If the mission paid for the press, it would pay for nothing and teach everyone to tap a button into the void.
So the mission waits for something our server can actually see: another browser loading a page with your code on it. We drop robots, we drop you opening your own link, and the same visitor counts once per day. To tell "the same visitor" apart we hash a random value that exists only for one day together with their rough network and browser. No address is stored, and nothing links Monday's visitor to Tuesday's.
That means a share mission can close while you're offline, when your friend gets to the link hours later. The Feathers land anyway. It won't keep your streak alive, though: the streak is about you playing that day, and someone else opening a link doesn't count as that.
How often they show up
Share missions only appear in the third slot, the wildcard one, and at most once every three days. A daily set that told you to message your friends every morning would make sharing feel like a chore, and nobody wants that.
A reroll never gives you a share mission, and it can swap one away as usual.
Switching them off
Not everyone wants to bring a game to their friends. On the missions board there's a switch under the cards: Share missions in my daily set. Turn it off and they stop being drawn. If today's set already has one you haven't finished, it's swapped for an ordinary wildcard mission, free, so the switch doesn't only apply from tomorrow.
The invite program itself doesn't change. Your link, the Feathers and Tridents for friends who start playing, and the Recruiters board all work as described in Bring a friend.