Ships are back to no pause between catches

· spotting · ships · update

Update, 6 November: aircraft lost their minute too. In flight there is no wait between catches of any kind now; the radar scan on the map keeps its own limit. Details in no more waiting between aircraft catches in flight.

On 29 October we added a short pause between catches for ships: 20 seconds after any catch before the next hull would count. We said then that it was about pace in busy harbours. The real reason was narrower. We were in the middle of the fair play work and needed something quick that would slow down automated catching while the proper checks were being built.

Those checks are in now, so the pause comes off. From today ships can be caught one after another again, the way they could before Thursday.

What changes

What stays

Aircraft keep their one catch a minute, counted from your last aircraft catch. The amber ring in the aircraft reticle stays too, along with the countdown on the touch Spot button.

The one catch per ship per day rule is unchanged. A hull you already caught today is still marked in the reticle and still can't be caught twice before midnight UTC.

The fair play rule itself doesn't change either. Catches are made by you, the flight pauses after 15 minutes without real input, and the sights ask "Still there?" in the same case. The full text is on the Fair play page.

If your tab still waits

An open tab keeps the code it loaded with. If the ship reticle still counts down after a catch, reload the page once and it will pick up today's version.

Something look wrong after the change, like a ship catch refused for a reason you can't explain? Write to [email protected] or post in Discord with the time of the shot, and we will check it against the server log. Your catches are in your collection.

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