After the first week: a path that keeps going
The first week already gave new players a list: catch something, set a home city, fly over two countries, finish a race. People told us they liked not having to invent their own goals. On day fifteen the list ended and that was it.
Now it carries on. On your missions page there is a card called Your path, with one chapter of five steps. Every step has a button that takes you to the place where you do it.
Collector
For people who catch aircraft and ships.
- Catch 10 different aircraft or ships.
- Catch your first epic type or rarer.
- Add a ship to your fleet and switch on its bell.
- Add an aircraft to your hangar.
- Have both an aircraft and a ship in your collection.
Steps 3 and 4 are there on purpose. The fleet and the hangar have worked for weeks, and right now one person uses the fleet and two use the hangar. Nobody told the rest they exist.
Feeder
For people who run a receiver. There are 43 of you with a live station, and many of you have never flown. This chapter also shows up on your receivers page, because that is the page you actually open.
- Set your antenna position. Without it there is no reception rose and no range.
- Get seven paid days, the days your receiver already earns feathers for.
- Give your station a name instead of its station number.
- Share your station card with the Share button.
- Catch an aircraft type in the game that your own station has heard.
Step 5 matters most. Your collection already shows grey ghost cards for every type your antenna picked up. Catching one turns it into a real card.
Rewards
Each step pays 20 feathers. Finishing a chapter pays one trident and a title: Collector or Station Keeper. Tridents count toward prestige, so we keep this to one per chapter. Nothing pays you just for logging in.
If you already did a step, it counts straight away and you get the feathers within the hour. Someone with fifty catches will see four steps ticked and a nudge toward the fleet.
Choosing a chapter
We pick one from what you already do. A receiver owner with no catches gets Feeder, everyone else gets Collector. If you'd rather do the other one, there's a button for that. You can also fold the card down to a single line.
There are no dates on the steps and missing a day resets nothing. Four more chapters (Pilot, Photographer, On air and Community) are live as well, see four more paths.